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FRONTIER ARSENAL Every compatible vehicle, the hangar drones, the recon drone and every building in the active game catalog. Compare durability, mobility, weapons and requirements before deployment.
73 Units6 Drones31 Buildings
110 results · Select up to 3 entries.
Buildings
Durability / health 800 HP
Base speed 0 m/s
Base damage per projectile 75 HP
Maximum range 70 m
Cost (power) 260
Build time 22 s CompareTechnical details
Base vision 60 m
Footprint radius 2.4 m
Vision radius 60 m
Firing / pulse interval 3 s
Armoured damage 1 ×
Light vehicle damage 1 ×
Projectile speed 72 m/s
Blast radius 4.5 m
Guided Yes
Turret rotation 140 °/s
Vision multiplier 1 ×
Anti-air Yes
Projectiles per salvo 1 Research required Anti-air missiles
Buildings
Durability / health 650 HP
Base speed 0 m/s
Base damage per projectile 60 HP
Maximum range 20 m
Cost (power) 170
Build time 14 s CompareTechnical details
Base vision 16 m
Footprint radius 2 m
Firing / pulse interval 6.5 s
Building damage 0.8 ×
Armoured damage 2.5 ×
Light vehicle damage 1 ×
Ground damage 1 ×
Projectile speed 16 m/s
Guided Yes
Minimum range 5 m
Vision multiplier 1 ×
Projectiles per salvo 1
Wire guided Yes Research required AT Emplacement
Units
Durability / health 340 HP
Base speed 3.5 m/s
Base damage per projectile 9 HP
Maximum range 22 m
Cost (power) 250
Build time 17 s CompareTechnical details
Base vision 14 m
Armoured chassis Yes
Module weight class 3
Factory level 2
Firing / pulse interval 0.45 s
Building damage 0.5 ×
Armoured damage 0.6 ×
Light vehicle damage 1 ×
Ground damage 0.4 ×
Projectile speed 90 m/s
Turret rotation 90 °/s
Vision multiplier 1 ×
Anti-air Yes
Projectiles per salvo 1 Research required Heavy Chassis · Anti-Air
Units
Durability / health 340 HP
Base speed 3.5 m/s
Base damage per projectile 5 HP
Maximum range 9 m
Cost (power) 240
Build time 17 s CompareTechnical details
Base vision 14 m
Armoured chassis Yes
Module weight class 3
Factory level 1
Firing / pulse interval 0.35 s
Building damage 0.4 ×
Armoured damage 0.4 ×
Light vehicle damage 1 ×
Ground damage 1 ×
Projectile speed 70 m/s
Turret rotation 160 °/s
Vision multiplier 1 ×
Projectiles per salvo 1 Research required Heavy Chassis · Armoured Bulldozer
Ability: Clear mines
Units
Durability / health 340 HP
Base speed 3.5 m/s
Base damage per projectile 0 HP
Maximum range —
Cost (power) 170
Build time 13 s CompareTechnical details
Base vision 14 m
Armoured chassis Yes
Module weight class 1
Factory level 1
Building damage 1 ×
Armoured damage 1 ×
Light vehicle damage 1 ×
Ground damage 1 ×
Projectile speed 40 m/s
Construction rate 1 s/s
Vision multiplier 1 ×
Projectiles per salvo 1 Research required Heavy Chassis
Units
Durability / health 340 HP
Base speed 3.5 m/s
Base damage per projectile 100 HP
Maximum range 18 m
Cost (power) 460
Build time 36 s CompareTechnical details
Base vision 14 m
Armoured chassis Yes
Module weight class 1
Factory level 3
Firing / pulse interval 10 s
Building damage 5 ×
Armoured damage 0.05 ×
Light vehicle damage 0.05 ×
Ground damage 1 ×
Projectile speed 24 m/s
Turret rotation 45 °/s
Vision multiplier 1 ×
Projectiles per salvo 1 Research required Heavy Chassis · Bunker Buster
Units
Durability / health 1,020 HP
Base speed 3.5 m/s
Base damage per projectile 120 HP
Maximum range 20 m
Cost (power) 1,140
Build time 101 s CompareTechnical details
Base vision 14 m
Armoured chassis Yes
Module weight class 3
Factory level 3
Headquarters level 4
Firing / pulse interval 4 s
Building damage 1.75 ×
Armoured damage 1.5 ×
Light vehicle damage 1 ×
Ground damage 1 ×
Projectile speed 55 m/s
Blast radius 2 m
Turret rotation 55 °/s
Vision multiplier 1 ×
Projectiles per salvo 1
Team limit 2 Research required Heavy Chassis · Colossus super-heavy tank
Units
Durability / health 340 HP
Base speed 3.5 m/s
Base damage per projectile 0 HP
Maximum range —
Cost (power) 260
Build time 17 s CompareTechnical details
Base vision 14 m
Armoured chassis Yes
Module weight class 2
Factory level 1
Building damage 1 ×
Armoured damage 1 ×
Light vehicle damage 1 ×
Ground damage 1 ×
Projectile speed 40 m/s
Vision multiplier 1 ×
Projectiles per salvo 1
Team limit 1
Command radius 18 m Research required Heavy Chassis · Command Post
Required building: Command Antenna
Units
Durability / health 340 HP
Base speed 3.5 m/s
Base damage per projectile 28 HP
Maximum range 36 m
Cost (power) 410
Build time 33 s CompareTechnical details
Base vision 14 m
Armoured chassis Yes
Module weight class 1
Factory level 2
Firing / pulse interval 26 s
Building damage 0.7 ×
Armoured damage 1 ×
Light vehicle damage 1 ×
Ground damage 1 ×
Projectile speed 40 m/s
Indirect fire Yes
Turret rotation 90 °/s
Vision multiplier 1 ×
Projectiles per salvo 1 Research required Heavy Chassis · Drone Swarm
Units
Durability / health 272 HP
Base speed 3.5 m/s
Base damage per projectile 0 HP
Maximum range 18 m
Cost (power) 340
Build time 27 s CompareTechnical details
Base vision 14 m
Armoured chassis Yes
Module weight class 1
Factory level 2
Firing / pulse interval 18 s
Building damage 1 ×
Armoured damage 1 ×
Light vehicle damage 1 ×
Ground damage 1 ×
Projectile speed 40 m/s
Turret rotation 70 °/s
Vision multiplier 1 ×
Projectiles per salvo 1 Research required Heavy Chassis · EMP Cannon
Units
Durability / health 340 HP
Base speed 3.5 m/s
Base damage per projectile 0 HP
Maximum range —
Cost (power) 220
Build time 16 s CompareTechnical details
Base vision 14 m
Armoured chassis Yes
Module weight class 3
Factory level 1
Building damage 1 ×
Armoured damage 1 ×
Light vehicle damage 1 ×
Ground damage 1 ×
Projectile speed 40 m/s
Construction rate 1.5 s/s
Vision multiplier 1 ×
Projectiles per salvo 1
Mine detection 10 m
Mine clearing 8 m Research required Heavy Chassis · Engineers
Ability: Clear mines
Units
Durability / health 340 HP
Base speed 3.5 m/s
Base damage per projectile 18 HP
Maximum range 7 m
Cost (power) 250
Build time 21 s CompareTechnical details
Base vision 14 m
Armoured chassis Yes
Module weight class 1
Factory level 1
Firing / pulse interval 1 s
Building damage 0.7 ×
Armoured damage 0.2 ×
Light vehicle damage 1 ×
Ground damage 1 ×
Projectile speed 40 m/s
Turret rotation 110 °/s
Vision multiplier 1 ×
Projectiles per salvo 1 Research required Heavy Chassis · Flamethrower
Base values before weather, terrain, experience, cover or auras. Actual damage depends on the target and multipliers; salvos can scatter. Costs use power. Decorative models and prototypes outside the active catalog are excluded.
Catalog revision: c25b194e3e9b